Monday, 7 February 2011

Conclusion

Overall I as quite pleased with the outcome of my final model. It dose have a likeness to me but there are also a few faults. The hair on the model is very flat and I could of used some extra processes to maybe make it look more realistic. I also had a lot of issues with the skin map so the colour of my face was quite patchy. The final issue was with the eyes. The final shape of the sockets were not right which effected the the eye balls and thus making the gaps around the eyes look too big.

I have learnt a lot during this project and probably the biggest lesson I learnt was to make sure that my original reference photos were perfect, because mine wasn't! This caused a chain of problems through out the design process that wouldn't of happened if I knew then what I Know now.

Final Model



Animation


For my final animation I decided to move the eyes of my face model. This was done in 3ds max by simply using the 'Set key' button. I wasn't sure how to animate the mouth because the model was designed to be a static model and I didn't know how to make the lips move without disrupting the model.