The head model now needed a neck. This was done by creating a cylinder object and resizing it using the reference photos. I also matched up the amount of segments in the object to match the geometry with the head. Next I created polygons to bridge the gap between the two models.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZuQrxhtUMKfVFqd2qwJE3GGPF_gqYsecRpp5LtY74SKZtl-3I34pdClPw-E_tLfa6fLwMYFsyvwL_8e9gep_KJdBPnPA0Ciw85Rf8DyELv9B1-s4iSTxGk7Io7uVjTqlG3t8g-V75h-0/s400/Face14.JPG)
Once this was done I could see the first signs of my 3D face model coming to life. I had used a lot of geometry around the mouth and chin to get the lips right and this was now showing as prominent lines when I used the 'Turbo Smooth'. I needed to try and remove or space these lines out as I didn't want them to show on the final model.
I finally reduced the amount of lines on the face but there were a few more bumps around the chin I needed to iron out. There was a line down my neck but I thought this looked like a natural vein so I left it. Over all the model looked O.k and I would now have to create the tricky ear and attach it to the head.
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