Wednesday, 17 November 2010

9.0 Face Texture

I next had to create the actual face texture. I opened up Photoshop and then imported my flattered UVW image. Next I chose a bright colour and went into the edit panel and selected 'Fill' and chose the foreground colour. Then I selected the whole background image and copied it. I then selected the 'Quick mask mode' and the screen goes blue. Next I needed to select the background and then 'Add vector mask'. Now right click and 'Apply layer mask', this finalises the mask.

Then i needed to start building up the texture by taking bits and pieces from my photo reference. I had to also make sure the photo image is a higher resolution than the new image. In the reference photo I used the Lasso tool to cut parts of the photo and them to the texture.

As I only had a reference picture for one side of the head, so I had to copy and horizontally flip the image so it could be used on the other side of the face.



Once the main parts of the face were pasted on I then had to fill in all the missing gaps by using the 'Patch' and 'Clone' tools. Here I ran into a massive problem! When the photos were originally taken the camera must of produced two different shaded pictures. In the front picture I looked quite pale, but in the side picture I looked orange/brown. This may of had something to do with the flash or the lighting in the room. Because of this when I started to use the tools to copy colour the face started to look very patchy and odd.

In the end I had to use the colour I thought was the most realistic and paint most of the face with it so the colour looked constant and uniformed and not patchy and blotchy. I know now I would need to use some brushes give the skin a better effect.

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