The ear was created using the same techniques as the face. First I went back and drew some more topology over the ear in Photoshop.
Once this was done I imported the image into 'Max' and then used the line tool to make up the the model object.
Next I used the front guide to bring the ear out the match the depth. I came into another problem here because my guides didn't exactly match each other. In the side picture my head was slightly closer to the camera than in the front. This made my ear slightly bigger in the side view, so I used a bit of guess work when placing the vertices's to get the ear to match up.
The center of the ear had to be sunken down to make the 'Ear hole' this was done by using the bevel tool and moving the polygons towards the head.
The ear looked a difficult model to create, but with using the guides properly and also remembering the mistakes that were made when producing the face geometry, it was far more straight forward than I thought it would be. There was quite a lot of small details I didn't add because I they were very hard to get right so I left the model quite simple.
The last thing part of the ear stage was to connect the model to the head. This would prove quite difficult and with better preparation these problems probably could of been avoided. I needed to match the verts at the back of the ear to the verts on the side of the head. As there wasn't any corresponding verts on the side of the head I used the cut tool to cut out a rectangular shape so the ear had something to connect too.
The wasn't perfect and it got a bit messy under the ear when welding the verts together. I also had to add a bit more geometry around the front of the ear so that there were no gaps at the seems. Once the Turbo Smooth was added the ear looked flush and apart of the head.
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