Tuesday, 16 November 2010

8.0 Unwrapping UVs 1

The next part of the project took me to the skin and hair of my 3D model. This was achieved by first selecting the head, but not the ear and then using the 'Unwrap UVW' modifier. Next I needed to choose how my skin map would wrap around my model. Here I chose the cylindrical wrap, I also hit the 'Fit' button to make the guide fit snugly round the head.

Next I went into the material editor and chose a checkered pattern and added it to the selected object. Once this was done I clicked 'Edit' in the modifier parameters. This brought up the 'Edit UVWs' window, which had the face models geometry flattened out.


Here I needed to try and shuffle the vertices's about a bit so the checkered pattern on the head didn't have any stretched parts. This was done by using a tool called 'Relax'. I found that this tool was a bit hit or miss with my model so I resorted in moving some verts manually. The main areas of concern was the top of the head, nose, lips and eye. For the eye I found that using the Relax tool with 'Relax by centers' worked the best.

For the ear I also used an 'Unwrap UVW' modifier but this time I used the Planer wrap. Next I clicked on 'Pelt', which brought up the Edit UVWs window plus the pelt map window. What I needed to do next was to scale up the red guides and then rotate them so they twisted round the model. This would hopefully make the ear map flow nicely around the ear.

No comments:

Post a Comment